
Firebolt Chain-Reaction Levels the Goblin Barracks
Barzer's Firebolt hits a firewater barrel, and the resulting explosion chain-detonates a hidden vein of barrels, wiping out all four goblin guards in the barracks in one shot.
Barzer clocks the barrel first — a squat, unlabeled thing marked "firewater," sitting far too close to a cluster of goblin guards for it to be a coincidence. He doesn't hesitate. A bolt of fire streaks across the room and slams into it.
"This is a 21 hit," he calls out, and the table already knows that's bad news for the goblins.
The barrel doesn't just burn — it detonates, and the blast rips into a vein of identical barrels buried in the barracks floor that nobody at the table knew was there. One explosion becomes two, becomes four, becomes a wall of fire chewing through the room. When the smoke clears, all four goblin guards are down. One spell, one barrel, one entire barracks cleared.
"That one blows up, causing that to go up, causing that to blow up," Barzer says, still processing what just happened. "I took them all out."
Firebolt Chain-Reaction Levels the Goblin Barracks